Blender and 3DCoat Hardsurface Tutorial
Ths is a tutorial in which I show how to export a Blender model to 3dCoat as high poly mesh and add details like cracks or ornaments to the model in 3DCoat voxel mode by using stencils.

I am using the voxel remesher in Blender first to increase the resolution before I export as fbx, but I also explain other techniques.

You can go up to a very high poly count with 3DCoat and paint details to the mesh with stencil images in a very easy way. I also demonstrate the cut off tool for difference bool operations with radial symmetry enabled.

I use a golden metal shader when adding the details and in the end I also show how to render your finished model.

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