Blender and 3DCoat Hardsurface Tutorial
Ths is a tutorial in which I show how to export a Blender model to 3dCoat as high poly mesh and add details like cracks or ornaments to the model in 3DCoat voxel mode by using stencils.
I am using the voxel remesher in Blender first to increase the resolution before I export as fbx, but I also explain other techniques.
You can go up to a very high poly count with 3DCoat and paint details to the mesh with stencil images in a very easy way. I also demonstrate the cut off tool for difference bool operations with radial symmetry enabled.
I use a golden metal shader when adding the details and in the end I also show how to render your finished model.
See my social profiles here:
Merch Store: https://teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com