Dikko writes: In the final video of this series, we take the model of Sophie and morph her into a whole new character! Using the same mesh to create new characters not only saves time, but has a whole range of other advantages too including rigging and animation!

The post Modeling for Animation 10 – Converting an Existing Character into a New One! appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/09/13/modeling-for-animation-10-converting-an-existing-character-into-a-new-one/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>