BLENDTHOLOGY: Mega Live Noding “Procedural Temple”
#procedural #sverchok #nodes

In this episode, I am sharing an example on how you could bring SV node trees together into a single mega node tree inside a single BLEND file.

This idea of “Procedural Temple” is inspired by “A Shrine on Eventide Island” from Nintendo Switch “Zelda: Breath Of the Wild”. I love the whole mechanism of a game to make an experience to tell a story.

My BLENDFUL scene is about this “Haniwa” character inside a circular stage temple of some sort. I could probably animate this kind of character.

Things to keep in mind:
Blender and SV addon got updated time to time, some nodes got depreciated. I usually save a thread with screenshots at Github for every asset. So that helps with “versioning”. Having node tree saved as GIST also works.

In the end the whole thing is also about 3D assets and node managements. Making a planning is a good idea.

But thanks again for SVerchok developers and Blender to help to make this happen!

NOTE:
One also needs to make a Procedural Shader library, that’s also really important. There is a really good Blender Facebook Group on Procedural Shader, that’s somethjing to keep eye for.

GIST:
https://github.com/enzyme69/blendersushi/issues/821

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