25games writes: In this episode I will export an static 3d mesh in Blender as an FBX. I will import and adjust the asset in Unity so that you have an Prefab as a final product. In this video I will only talk about the export / import process for game production. I will show […]

The post From export to Prefab: Bring your 3d asset to game engine | Tutorial for Blender & Unity appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/09/03/from-export-to-prefab-bring-your-3d-asset-to-game-engine-tutorial-for-blender-unity/
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