Blender 2.91 Hardsurface Sculpting : Baking the Normal Map
In this Blender 2.91 texturing tutorial I show how to bake the normal map for my hard surface sculpting, the stone, to that I sculpted the details in the previous part, to the low poly mesh that we started with.

The low poly mesh I just automatically UV Unwrap (Smart UV project) and then I use Cycles to bake the normals fom the high poly onto this mesh.

To really snap the vertices to the mesh I add a shrinkwrap modifier to the low poly object.

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