Christina Myrvold writes: This week on POLYCOSM we take Omercan’s 2D concept artwork from the previous video and translate that into a fully rigged 3D character in Blender. This video will go over the full process of creating Nurbek using Makehuman, how to tweak the model post-export, how to model low-ish poly clothing and accessories, […]
The post CONCEPT CREATION | Nurbek Character Design Part 4/9 | Final 3D Model + Rigging appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2020/09/02/concept-creation-nurbek-character-design-part-4-9-final-3d-model-rigging/
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