Luciano writes: In this video we’ll learn how combine Maya’s animation power and Blender rendering capabilities so you can bring your animation and render it nice and quickly directly in Blender’s realtime engine EEVEE. Note that the same works in Cycles and this technique should also work for Cinema 4D, 3D Studio Max and other […]

The post From Maya to EEVEE a mixed pipeline. appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/08/31/from-maya-to-eevee-a-mixed-pipeline/
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