SIMULATION / Furry Crabby Creature
I made this character earlier today as improvisation creation. A virtual character, as fast as I could. The whole thing takes around few hours, however mainly 1 hour as a rough head that can be animated.

The process as below:
1) 3D sculpting using Nomad Sculpt app on iPad Pro, I sculpted this using Apple Pencil and my finger
2) I imported the model into Blender for remeshing, proper UV texture for baking, making it light and easy to animate.
3) I use FaceIt addon to give it the shapekeys or blendshapes that can work with iPhone AR Face animation via FaceCap app and AddRoutes app into Blender.

Ideally I would like to be able to perform in realtime, record everything, and render also in realtime as AR or Augmented Reality experience I could share. For this however, I am testing Blender Hair simulation and rendering it using Blender Eevee render.

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