LIVENODING X / SV Exploration of Dissolve Mesh Elements Node
#dissolve #topology #nodes
In this episode, I am recording my first look into this NEW Dissolve Mesh Element node. A way you can quickly dissolve elements like vertices, edges, polygon using procedural masking.
I am only using random numbers of 0 and 1 for masking, but it can quickly gives some interesting polygon topologies.
Starting with GRID or DELAUNAY TRIS mesh, you can dissolve elements to get a more interesting patterns on the surface. Perhaps this is also can work with with polygon adaptive?
GITHUB:
https://github.com/enzyme69/blendersushi/issues/867