Baking Multilayered PBR Material using Oscuart Bake PBR Tool
#OscurartTool #BakePBR #Shaders
In this episode, I am showing you through the process of layering and baking multiple PBR Materials into a single PBR Material each with specified channels you wanted to bake (Base Color, Roughness, Metalness, etc). You could then use a single material for your 3D model inside Game Engine or Sketchfab or as AR object.
The secret is to use Oscurart Bake PBR addon that you can download here: