#hardops 986X – Material Workflows
Intro (00:16)
Decal Support (02:14)
Material Scroll (07:19)
Non-Destructive Material Scroll (09:15)
Emission Vs Emission (11:16)
Chipp Materials (14:30)
HOPS Helper (16:57)
Boxcutter Material Cut (21:36)
In Closing (23:25)
Generic material adding in blender is something I felt could be more random. Our work aims to bring a little madness to the material system. Blank material has been a massive team project and I felt it was finally time to do a video overview of materials workflows in HardOps 986.
Recorded at 4am.
Chipp materials
https://blendermarket.com/products/definitely-eevee-materials-system
Mrradioactiv decals
https://gumroad.com/l/rVYzo
Also I forgot to use eevee HQ under alt + V – Eevee HQ. Don’t let it happen to you!
New to hopscutter? Confused on where to start. Try the new user playlist!
Try… anywhere. Just try.
Documentation
Boxcutter – https://boxcutter-manual.readthedocs.io/en/latest/getstarted/
https://hardops-manual.readthedocs.io/en/latest/getstarted/
Accessing previous orders.
Gumroad – https://gumroad.com/library
Blendermarket – https://www.blendermarket.com/account/orders
Support Channels
– Gumroad
https://gum.co/hopscutter
https://gum.co/BoxCutter
https://gum.co/hardops
– Blendermarket
https://www.blendermarket.com/products/hard-ops–boxcutter-ultimate-bundle
https://www.blendermarket.com/products/boxcutter
https://www.blendermarket.com/products/hardopsofficial
– Artstation
https://www.artstation.com/jerryperkins1447/store/D7aM/hard-ops-boxcutter-ultimate-bundle