eliemichel writes: The Open Mesh Effect branch of blender adds a new modifier that can load arbitrary plug-ins written for instance in C++. It is a new way to extend Blender and just got stable enough for a first release candidate! It’s been used for instance to load Houdini Digital Assets directly in Blender as […]

The post The Open Mesh Effect branch appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/06/22/the-open-mesh-effect-branch/
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