Mark Kingsnorth writes: Mesh Materializer maps objects onto another object using its active UV coordinates. Blender’s material displacement features can be powerful, but they have the following drawbacks: The base mesh has to be highly subdivided. It can be difficult to generate a resulting object that can be edited or exported. Standard displacement uses height […]
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from BlenderNation https://www.blendernation.com/2020/06/21/paint-geometry-with-the-mesh-materializer/
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