Daniel Oakfield writes: A multiuse procedural shader based on a cork-like texture, it goes from natural wood patterns to marble and ceramic materials too! It works in Blender 2.8 using both EEVEE or Cycles.

The post Procedural cork wood shader for Blender EEVEE and Cycles appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/06/17/procedural-cork-wood-shader-for-blender-eevee-and-cycles/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>