pavla writes: There are tons of video games that require fabric-based assets in a multitude of forms, most of which start their lifecycle as a cloth simulation. In this Blender video tutorial, we will be looking at taking a completed cloth simulation and retopologizing it to produce a strong, game-optimized asset. This tutorial will introduce […]

The post Cloth retopology for game asset creation [$, promoted] appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/05/26/cloth-retopology-for-game-asset-creation-promoted/
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