Curtis Holt writes: Hi everyone, In this video, I provide a breakdown of my recent attempt to create a procedural alien environment in Blender 2.82. We’ll take a look at: How to use the modifier stack to create strange rocky shapes. Using materials with adaptive subdivision and displacement to create the ground topology. Using generated […]
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from BlenderNation https://www.blendernation.com/2020/05/17/procedural-environment-design-in-blender-2-82/
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