Character Art for Video Games – Brendon Isaiah Bengtson – ZBrush 2020
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Part 1: https://youtu.be/-Cvdckm3iqg
Part 2: https://youtu.be/HvENPMTwp2s
In Part 3 of this series, Paul continues his process on sculpted the iconic 80s Gremlin in ZBrush. In this stream he covers the next phase of blocking out the entire body of the gremlin. He will cover how he continue to use the Transpose line and Array Mesh as a guide for proportions.

He will also be covering how he begins to lay down the next level of details on the Gremlin by using a few brushes, such as the ClayBuildUp, DamStandard, MoveInfinite and Smooth brush techniques.

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