How to create a Dissolve / Disintegration Effect in Blender (Procedural Material)
In this tutorial, I will be showing you how to create a dissolving or disintegrating effect in Blender 2.83+ and apply them to any material. This effect was used as an enemy death effect in the indie game Lucen, so I wanted to recreate that same effect in Blender. This tutorial is fully procedural, using only nodes in Blender, no custom textures.
Please keep in mind that this tutorial requires Blender 2.83 and above due to the new additions to some of the shader nodes such as the Wrap operation for the Math node and the new settings to the Noise and Voronoi node.
You can play the game Lucen yourself on Steam: https://store.steampowered.com/app/1264620/Lucen/
Follow Kris’s game devlogs here: https://www.youtube.com/channel/UCMCjGkbqKVkjJN2sVWocz0w
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About me:
I am a teenage 3D artist named Joshua. I like 3D stuff 😀
Personal Channel – https://www.youtube.com/channel/UC3tBuIitgO4IRs9f-kV4oXw
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Secret Message: Wow it’s been 10 whole months since the previous Blender tutorial uploaded on the channel. This felt weird to make ha ha.
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*No Copyright Infringement intended*
I DO NOT OWN ANY SOUND OR MUSIC IN THIS VIDEO, ALL RIGHTS GO TO THE SONG OWNERS
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Thanks For Watching!