Chris Plush writes: This is another lecture from our upcoming course, The Blender Encyclopedia. In this video we’ll be diving deep into the Principled BSDF shader node, which is an all-in-one type node that can be used to create a ton of realistic materials such as wood, metal, marble, cloth, glass, and so much more. […]
The post Physically Based Rendering (PBR) and the Principled Node appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2020/04/30/physically-based-rendering-pbr-and-the-principled-node/
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