SV Random “Mecha Robot” Soup
#sverchok #nodes #generative
INGREDIENTS:
– Random Objects by Nodes
– Voxel Remesh Modifier
– Mirror Modifier
In this episode, I am sharing a SVerchok node tree setup for Blender 2.83 beta (Voxel Remesher Modifier needed!) which allows you to generate random yet an interesting surface mesh with Armors like shapes.
I use the usual cooking trick: Random Objects, Voxel Remesh, Mirror Modifier, then see what we get. However, I am also using the old school trick to further break the surface into parts: the Particle and Explode Modifier trick.
Enjoy!
GITHUB:
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