Chris Plush writes: In this tutorial we’ll be building a fully procedural carbon fiber shader from start to finish. This shader will include a height map for the fibers that we’ll convert into a normal map. It’ll also include customizable options such as shadowing for the fibers, a brushed metal texture finish, clearcoat, and the […]
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from BlenderNation https://www.blendernation.com/2020/04/26/procedural-carbon-fiber-in-blender-2-8/
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