Chris Plush writes: In this tutorial we’ll be building a fully procedural carbon fiber shader from start to finish. This shader will include a height map for the fibers that we’ll convert into a normal map. It’ll also include customizable options such as shadowing for the fibers, a brushed metal texture finish, clearcoat, and the […]

The post Procedural Carbon Fiber in Blender 2.8 appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/04/26/procedural-carbon-fiber-in-blender-2-8/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>