Techniques of Procedural & Manual Masking + Face Sets
#VertexWeight #Procedural #Masking

In this video, I am sharing some of my knowledge on procedural and manual masking in Blender using Vertex Weight.

I am also talking a bit about Blender 2.83 NEW Sculpting Face Sets that can be used for you to create quick Topology area division, which has relation with ”masking”.

In addition to all the built in Blender 3D techniques, you can also use Tissue addon and SVerchok addon for additional features.

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>