eMirage writes: One plane for the terrain, another one for the water, the rest is displacement magic ! This is a quick tutorial on how to use procedural wave texture as height map with vector displacement in Cycles to generate procedural terrains. You can download the .blend file for this project on my Patreon.  

The post How to generate terrains using procedural textures + displacement appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/04/22/how-to-generate-terrains-using-procedural-textures-displacement/
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