Blender 2.8 Hard Surface Modeling and Emission
In this Blender 2.8 tutorial I create a simple hard surface model and add a mesh with an emission shader to the inside to let it shine out of the main mesh.

To mke the emissive materail really shine and glow I use eevee post processing effects like Bloom and Screen Space Reflection.

For some hard surface modeling tasks like the boolean difference operations and the beveling I use my free jmesh tools addon that you can get for free from my github:
https://github.com/jayanam/jmesh-tools

Install it like any other addon from zip file and activate it in the Blender preferences – then it will be available in an own panel (JMesh) like shown in the video.

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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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