SV Weird 3D Modeling Method with Manual Selection
In this episode, I once again will present a weird 3D modeling idea using SV nodes in Blender where we store mask elements that is manually selected. Storing the data is the key here.

This is not as clever as “natural selection” or other algorithms, however with this method we could get quite range of design. There will be limitations for now, such as if you say: human has 2 arms and 2 legs, you cannot go back and have more arms or legs, or even change the position.

In fact, I have a feeling that we could model most of basic things that we use everyday: chair, table, cup, plate, spoon, fork. Or maybe even creatures like: human, insect, fish, mammals, reptile. Also trees, cactus, just about everything in the most basic form can be modeled this way.

I might try a Humanoid or an Alien creature head modeling using this method in near future.

GITHUB:
https://github.com/enzyme69/blendersushi/issues/742

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