Elliot Gascoigne writes: Hi all, Sorry for two posts so close together! But here is the latest update for my game project WFN. Where i briefly go over a slightly different way of optimising assets in blender to use in games!

The post WFN Development Blog S1E3 appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/04/02/wfn-development-blog-s1e3/
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