Procedural motion for animated skeletons! (Tutorial)
Animation Rigging allows users to create and organize different sets of constraints based on the C# Animation Jobs API to address different requirements related to animation rigging. This includes deforming rigs (procedural secondary animation) for such things as character armor, accessories and much more. World interaction rigs (IK, Aim, etc.) for interactive adjustments, targeting, animation compression correction, and so on.

Download the example project here:
https://ole.unity.com/AnimationRiggingExamples

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