Jamie writes: Hi Blenderheads, A new tutorial is out in the ‘Sculpting Scorbunny’ series. This second video is all about retopologising a sculpted Pokemon character. We’ll use the F2 addon (which comes free with Blender) to help us create good, clean topology, ready for UV mapping and animation. The retopology video is available on YouTube […]

The post Sculpting Scorbunny – Retopology with F2 addon appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/03/23/sculpting-scorbunny-retopology-with-f2-addon/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>