Gottfried Hofmann writes: In this two-part tutorial video Gottfried Hofmann and Frederik Steinmetz of BlenderDiplom show how to use Display.Land to 3D scan a real world object using a smartphone, importing the result into Blender, doing some basic cleanup and then optimize the result for usage in the Unity 3D game engine by utilizing the […]

The post Using Blender to optimize a dense 3D scanned mesh for Unity appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/03/13/using-blender-to-optimize-a-dense-3d-scanned-mesh-for-unity/
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