Jan van den Hemel writes: There are many ways to model holes, but if you want to avoid N-gons and Boolean artefacts like stray vertices and edges that don’t go anywhere, modeling with Quads is the way to go. This one-minute video shows you how to do it.
The post Daily Blender Tip – Model Holes with Quads appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2020/02/15/daily-blender-tip-model-holes-with-quads/
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