David Forest writes: Hi everyone, we’ve just released Part 2 of our tutorial series on how to make a toon shader! This one covers all you need to know about rendering toon outlines in Eevee, from setting up a simple inverted hull to making a custom shader-based outline that reacts dynamically to light intensity. You […]

The post How to Make a Toon Shader With Dynamic Outlines appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/02/06/how-to-make-a-toon-shader-with-dynamic-outlines/
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