David Forest writes: Hey everyone, today I’d like to share a technique on how to make a toon shader that supports multiple light sources, each with their own custom color, sharpness, and area coverage. This tutorial will be the first in a series on making a full-featured toon shader from scratch, similar to what we’ve […]
The post How to Make a Toon Shader with Multiple Light Sources appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2020/01/22/how-to-make-a-toon-shader-with-multiple-light-sources/
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