pavla writes: Blender 2.82 Alpha just got UDIM Texture support, and it’s a pretty big deal. When you unwrap your objects for texturing, you do it in UV space, which is an alternate dimension to XYZ space. Images used are usually square and have a pixel resolution that is a power of 2 because that’s […]

The post UDIM Textures in 2.82 Alpha: What They Are and How to Use Them [promoted] appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/01/06/udim-textures-in-2-82-alpha-what-they-are-and-how-to-use-them-promoted/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>