jsabbott writes: In this tutorial we will be making a low-poly fantasy rune stone This will be a two-part video series. In this second part of the series we will be baking the UV maps from the high-poly model to the low-poly model and applying textures.

The post Fantasy Rune Stone | Blender 2.81 (Part 2 – Baking/Texture/Godot) appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2020/01/05/fantasy-rune-stone-blender-2-81-part-2-baking-texture-godot/
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