■ Blender 2.8 + Eevee Tutorial ▓Interactive Generator Beam Effect
╓learn─more╢http://www.cgmasters.net
▓ This is an overview tutorial of an experiment where I spent a weekend tinkering. The outcome is an interactive slider, to control a beam effect in Blender 2.8. Using the Eevee renderer.

⫸ Lee

Chapters» 0:00 ■Intro
0:57 ■Creating the ’beam mesh’ and ’scene’
2:36 ■Creating a ’mix gradient’
6:50 ■Creating the ’slider arrow’
10:19 ■Hacking the ’mix factor’ and ’initial modifiers’
14:24 ■Adding a ’glossy shader’ with another ’mix’
18:25 ■The ’world shader’ settings
21:00 ■Weighting the ’slider’ with a flywheel ’constraint’
23:20 ■Adding the first ’driver’
28:39 ■Editing ’driver graph curves’
33:16 ■’Deform modifier’ and ’camera’ set up
42:41 ■Adjusting the extra ’glossy shader’ and scene ’lighting’
45:09 ■Mesh displacement ’coordinates’
47:14 ■Combining everything together

51:07 ■Bonus ║ Interactive audio


Files: https://drive.google.com/open?id=18clJYW9Xo9SEGkOHgdZNSPU0Q4e_a70T
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CORRECTIONS:
22:49 – ”…And use that, for the *LIMIT* Location Min & Max.”
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█ #b3d

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