DECODED writes: In this video, I’ll show you how to add a quick node set-up which randomly changes the location data of your texture maps. Then, I’ll show you how to add totally random colours changes. The result is a procedurally-generated material that looks slighty different on every object.
The post Add Random Variation to Duplicated Objects appeared first on BlenderNation.
from BlenderNation https://www.blendernation.com/2019/12/19/add-random-variation-to-duplicated-objects/
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