p2design writes: Hanging pieces on a character are pretty common. It can be long clothes, hairs, chains…. Whatever fit your design. Whenever you are using hand keyed animation, it can be pretty handy to properly set the pivot point mechanism of these parts to avoid counter animation. Here is a short tip video where I […]
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from BlenderNation https://www.blendernation.com/2019/11/29/rigging-tip-hanging-piece-of-equipment/
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