LIVENODING 1215 / SV Hilbert and Adaptive Polygons
Here is a quick SV improvisation node tree: Make a 2D pattern and apply it into 3D surface like Tissue addon using nodes.
I might have done similar thing in the past, but this can be further explored because we have Voxel Remesher too. So every stroke line is a solid component.
Maybe each pattern can be grease pencil with random pattern.
GITHUB:
https://github.com/enzyme69/blendersushi/issues/642