Over the last week, we saw some interesting videos discussing Blender’s role in the CG Industry. On the one hand, we saw Flipped Normals reason that big industry studios are entrenched in existing software, making it hard to switch to other tools. Grant Abbitt looks at existing high-end productions, the recent increase of Blender’s development […]

The post Why Blender is/isn't an industry standard appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/11/12/why-blender-is-isnt-an-industry-standard/
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