LIVENODING 1210 / SV Procedural Mathematical Churro
In this episode, I am showing you how to make a procedural Mathematical Churro doughnut using just 2 Spline Output SV nodes.

There is a bit of Math used, but only as modifier to the generator. It’s very simple.

If anyone has Shader or Material for Churos, please let me know thanks!

GITHUB:
https://github.com/enzyme69/blendersushi/issues/635

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