ZBrush – ZBrushing on Morph UV
http://pixologic.com/features
Now with the ability to sculpt and Polypaint on the UV unwrap of a model, it’s never been easier to apply long continuous strokes across a mesh. One such example, applying a stroke from the waist up through an armpit to the wrist of a character. Or perhaps you wish to apply a pattern on a mesh that is too complicated in the 3D form.
Have you ever had a difficult time reaching certain areas of a sculpt? With Morph UV, that is a thing of the past!
For more info, visit: http://pixologic.com/features
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