BSLIVE / Remixing 3D Assets for AR using Reality Composer and Blender
In this video, I am talking about how we could potentially visualise or make a new idea or story simply by remixing of available 3D assets.
In general, 3D artists are commonly used to the idea of working with 3D Scene, Layout and Composition, for directing an animation based on storyboards. Whether you are working in Blender or other 3D apps or game engine.
I often mistakenly assume that everyone knows and understand 3D environment but in reality 3D is still alien for most people. However people understand toys and how you can place toys on the floor.
Which is why REALITY COMPOSER app will become a thing and having your 3D assets work as GLTF, GLB or Apple USDZ is important.
So in this video, I explain the basic of converting 3D assets into USDZ. How you can find assets and credit the artists. Hopefully this can help some non 3D artists to understand your tools and 3D assets.
USDZ Tools From Apple:
https://developer.apple.com/augmented-reality/quick-look/
Astronout:
https://www.artstation.com/artwork/qKKXN
KhronosGroup GLB GLTF 3D model sample:
https://github.com/KhronosGroup/glTF-Sample-Models