Particle Pyro Trails – Houdini tutorial (Part 1 – The important part)
Here is part 1 of a 3 part tutorial where we go from zero to hero on and effect based on advecting particles based on the velocity field generated by a pyro sim in Houdini. This would, of course, work with any velocity field, so if you’re reading this/have the gumption I’d love to see your version with a fluid sim… just sayin’.

In this part we go over the important stuff for making this effect happen ie: the houdini part. Enjoy:)

—————————————-

Get the House LUTs, Carnival Power Grades, Bright Lights Light Leaks, and Lens Junk packs here – http://www.miesnermedia.com/products/

Check out our FREE Street Textures and Lens Junk Stills here – http://www.miesnermedia.com/products/

website – www.miesnermedia.com

facebook – http://goo.gl/GtteXW
twitter – https://twitter.com/MiesnerMedia
Instagram – https://instagram.com/miesnermedia

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>