Extending the Editor with UIElements – Unite Copenhagen
In this video, we describe the science behind the UIElements rendering system, built from the ground up for retained-mode UI. It uses every CPU/GPU trick in the book to render thousands of different elements onscreen in a fraction of a millisecond, all on one thread. This powerful UI performance and optimization tool also supports complex features like clipping and vector graphics, even on low-end devices.
Learn more: https://on.unity.com/35umeRB
Speaker:
Wessam Bahnassi – Unity