Unity ECS for mobile: Metropolis Traffic Simulation – Unite Copenhagen
For most Unity developers, the cutting-edge data-oriented approach introduced with the Entity Component System (ECS) is unfamiliar. While ECS clearly enables high-performance, massive-scale game worlds, creating complicated game mechanics can be difficult.

The Metropolis Traffic Simulation achieves both scale and complexity on mobile. This session focuses on the details of its development and how to tackle common problems like pathfinding, collision detection, and other things with the data-oriented approach using ECS. It also covers best practices and common pitfalls when using the C# Job System.

Speaker: Hai Nam Pham – InnoGames GmbH

Learn more about Unity ECS: https://on.unity.com/2neqinQ

View on YouTube

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>