Blender 2.8 Beginner Tutorial – Part 12: Rigid Body Simulation
In part 12 of the Blender 2.8 beginner tutorial series, we will learn how to use a camera to pick a nice perspective, how to arrange the objects nicely in our scene and how to use a rigid body simulation to throw the apples into the bowl.
⇨ Blender 2.8 Hotkey PDF and Project Files (email required): https://cgboost.com/resources/
⇨ Blender 2.8 Launch Pad course: https://academy.cgboost.com/p/blender-2-8-launch-pad

PLAYLIST

CHAPTERS
00:00 – Introduction
00:37 – How to use a camera
02:02 – Lock camera to view
02:24 – Walk Navigation (camera)
04:12 – Prepare the scene for assembly
05:42 – Assembling the scene
09:12 – Linked duplicate apples
11:24 – Preparation for the rigid body simulation
14:05 – Passive objects (collision)
15:26 – Active objects (rigid body simulation)
16:23 – Running the rigid body simulation
17:00 – Make simulation objects static
17:46 – Adjust apples in the bowl
18:43 – Duplicate leaf
19:34 – Outro

RESOURCES
⇨ Download Blender: https://www.blender.org/download/
⇨ Download the latest build of Blender: https://builder.blender.org/download/

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