redcap writes: In this tutorial, we discuss setting up Blender 2.8 to animate a rigged model, preparatory to export to Unity 3d or other game engines. We learn how to set keyframes, create actions, extrapolate movement from root bones, and other important aspects of animation within Blender 2.8

The post Blender 2.8 Animating a Game Asset appeared first on BlenderNation.

from BlenderNation https://www.blendernation.com/2019/09/25/blender-2-8-animating-a-game-asset/
via IFTTT

Vastaa

Sähköpostiosoitettasi ei julkaista. Pakolliset kentät on merkitty *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>