Blender 2.8 Beginner Tutorial – Part 3: Organic Modeling
In part 3 of the Blender 2.8 beginner tutorial series, we will have a look at how to work with 3d objects, how to select and transform them, and how to use the modeling tools to create an apple.
⇨ Blender 2.8 Hotkey PDF and Project Files (email required): https://cgboost.com/resources/
⇨ Blender 2.8 Launch Pad course: https://academy.cgboost.com/p/blender-2-8-launch-pad
PLAYLIST
CHAPTERS
00:00 – Introduction
00:55 – Change scene units
02:48 – Adding Objects, Selection and Transformation
06:39 – Changing properties of objects
09:11 – Edit Mode basics
10:49 – Apple modeling
13:57 – Smooth Shading & Subsurf Modifier
15:28 – Stem modeling
21:50 – Joining objects
24:11 – Save a project
24:35 – Solve one of the most common problems (Apply Scale)
29:15 – Outro
RESOURCES
⇨ Download Blender: https://www.blender.org/download/
⇨ Download the latest build of Blender: https://builder.blender.org/download/
JOIN CG BOOST
⇨ CG Boost Challenge: https://cgboost.com/challenge/
⇨ CG Boost Academy: https://cgboost.com/academy/
⇨ CG Boost Magazine: https://cgboost.com/magazine/
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MY SYSTEM
⇨ Windows 10 PC
⇨ 32 GB RAM
⇨ Intel Core i7-7700K CPU
⇨ NVIDEA GeForce GTX 1080 Ti graphics card
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