BSLIVE Saving Sculpt Shape For Every Frame Update
In this episode, I am sharing a stupid cool trick that you can do using simple SV nodes to make clone duplicate shape mesh for every frame update while you are sculpting.

You can then use all the shapes with Blender Shapekeys for animation.

NOTE: You need SV nodes or make Python script that does similar thing perhaps assigning it as Shapekeys as well.

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