Sculpting – Blender 2.80 Fundamentals
Character artist Julien Kaspar goes over the most used functionality of the Sculpt Mode in Blender. He covers the basics of the interface and the difference between Tools & Brushes. From there he gives an explanation and demonstration of all the Active Tools that are available in Sculpt Mode and their most used and essential options, symmetry, dynamic topology and multiresolution sculpting.
Support open content creation – https://cloud.blender.org